top of page
Deep Dive Pres Week 12.png

This work is a deep dive into how game designers, UI designers, and artists can maintain their original set aesthetic for their game while still making accommodations for players with visual disabilities. The method I used to research this topic was to look at what was being done already within the games industry and similar industries, then looking at specific games that do this well and those that do it poorly, and then using all that information to draw a conclusion on what key steps should be taken to achieve aesthetic cohesion and accommodation. Below is the original deep dive I wrote (left) and the presentation that accompanies it (right).

bottom of page